Dido Games
PRESS KIT

Press Kit

Materials for press and content creators

Factsheet

Description

Short: a game about AI, made by AI. An armored train holds the line while machines dive from the sky. The turrets aim themselves — your hands are busy catching crystals, firing reactor abilities and picking cards: every rank offers three, you take one.

The Last War: Train Defense is an arcade AA-survival game in a dieselpunk setting. The train holds station while the world scrolls past and enemies dive from above. There is no aiming: the anti-air turrets fire automatically. The player runs the harvest field — falling crystals must be caught before they hit the ground; they charge the reactor.

In-run progression is a card draft. A run is one mission (about two minutes); downed machines raise your rank, every rank freezes the fight and deals three cards, and a pick is mandatory. The cards are gun ladders: nine guns with five tiers each (mount, signature, path, path growth, limit). The mount puts the gun on the train, and tier three is the decision: the gun picks one of three directions in its own element, and the other two close for the rest of the mission. On top of that: four links that ignite by themselves once two partner guns share the train.

The node tree is still there, but it lives outside combat: the crystals you harvest are spent on it between runs. The route covers ten biomes, each with its own enemies, weather and pressure axis; every mission ends with a wave boss and every biome with a big one. The depot builds the train: a locomotive, wagons carrying reactor abilities, modules and trophy cores. Guns are not mounted there — they arrive as cards, mid-battle. Runs are free — no energy, no timers.

Key Features

Media

Presentation video (70 s, with sound): P1_presentation.mp4 — real in-game footage, also playable on the game page.

Screenshots and the logo are free to use in articles, reviews and videos about the game. Click an image for full size. Need anything else — email support@didogames.net.

HERO ART
HERO ART
PICK A CARD // EVERY RANK
PICK A CARD // EVERY RANK
COMBAT // SECTOR 2
COMBAT // SECTOR 2
MAIN MENU
MAIN MENU
NODE TREE // BETWEEN RUNS
NODE TREE // BETWEEN RUNS
LOGO
LOGO

How the game was made

The Last War: Train Defense is a game about artificial intelligence, made by artificial intelligence. Specifically:

What AI did not do. The Godot engine, the fonts and third-party SDKs (ads, analytics, billing) are ordinary external components. The promo video is not generated footage — it is a real engine capture: AI video was tried and rejected, it did not match the game's style. A human sets the task, signs off on the work and checks the build on a device.

About the Developer

Dido Games is an independent developer. Engine: Godot 4.6, platform: Android (iOS later).

Contact

Email: support@didogames.net
Website: didogames.net