SECURE_LINE // THE LAST WAR: TRAIN GET NOTIFIED
A GAME ABOUT AI · MADE BY AI

The Last War: Train

No aiming — the turrets handle that. You catch the crystals falling from the sky, and between waves you decide which of the train's systems survives.

Free to play · dieselpunk AA-survival · 10 biomes · a 160+ node tree · no energy, no timers
100% AI-BUILT · CODE · ART · AUDIO · TEXT
NOTIFY ME AT LAUNCH
STATUS: PREPARING FOR RELEASE · GOOGLE PLAY (ANDROID) · iOS LATER
One email on release day + an early invite. Nothing else.
The Last War: Train — key art
FOOTAGE // 70 SECONDS

SEE HOW IT PLAYS

Real in-game footage: combat, harvest field, node tree, depot, bosses. With sound.
FILE 141-U

OVERVIEW

HARVEST FIELD // YOUR HANDS

Catch, don't aim

Crystals fall from the sky and have to be caught before they hit the ground. Miss them and the reactor stays cold, the tree stays locked.

PROGRESSION // SYSTEM RESTORE

Node tree

All in-run power lives in the restore circuit: 160+ nodes, paid in crystals between waves.

ROUTE // 10 BIOMES

From the Wastes to the Citadel

Ten biomes with their own enemies, bosses and weather — see the band below.

THE TRAIN // DEPOT

Fortress on rails

Platforms, wagons, guns, modules and trophy cores — build your own armored train.

PRODUCTION // 100% AI

A game about AI, made by AI

The game's world is about machines that keep fighting a war without people. The game itself was built the same way: code, art, audio, balance and text are all generated by artificial intelligence, from the first line to release.

A human sets the task and signs off on the result. Everything else is done by AI — and we say so up front, not in the fine print.

THE ROUTE // 10 SECTORS

FROM THE WASTES TO THE CITADEL

01
ICE WASTES
02
DEAD FOREST
03
MOUNTAIN PASS
04
TOXIC ZONE
05
ASH WASTES
06
DEAD MEGALOPOLIS
07
RADIOACTIVE DESERT
08
FLOODED ZONE
09
MACHINE GRAVEYARD
10
ICE CITADEL
MODE // AA-SURVIVAL
What this game is
  • MODE arcade AA-survival, portrait, one hand
  • LOOP wave → crystals → node tree → wave
  • SESSION ≈ 4 minutes per mission
FORM 141-U // NO ASTERISKS
What's not here
  • No energy, no wait timers
  • No forced internet — the campaign plays offline
  • No paying per run — runs are free
  • No mid-combat ads — rewarded only, always your choice

Purchases and rewarded ads are optional.

Depot
HQ ARCHIVE

SCREENS

COMBAT // SECTOR 1
COMBAT // SECTOR 1
MAIN MENU
MAIN MENU
NODE TREE
NODE TREE
LAUNCHING SOON
STATUS: PREPARING FOR RELEASE · GOOGLE PLAY (ANDROID) · iOS LATER
One email on release day + an early invite. Nothing else. · Your email is used only for the invite and the launch notice.